[ACTIVE] Thunder Palm – Deals 365% damage to the enemy with lowest HP, and steals its attack by 60% and crit by 25% for 2 rounds.
[Passive] Dexterous – Increases attack by 30%, critical by 20%
[Passive] Monkey Boxing – Ordinary attack hits, steal 25 of enemy’s fury points
[Passive] Crazy Grab – Change normal attack to deal 160% damage to the enemy with the lowest HP
[ACTIVE] Falling Flame – Deals 110% damage to all enemies, and heals all our front-line heroes (85% attack) HP
[Passive] Sacrifice – When taking in an attack (including being dodged), restore our hero with the lowest HP (30% attack) HP
[Passive] Dedication – When the hero dies, increases all heroes attack by 40% for 1 round
[Passive] Nirvana – The hero will reborn immediately after the death with 70% HP
[ACTIVE] Drunk – Deals 220% damage to back-line enemies, and gains (145% attack) HP
[Passive] Shadow Step – Increases dodge by 20%, attack by 10%
[Passive] Oriental Wine – When ordinary attack has been dodged, restore all heroes (55% attack HP)
[Passive] Aged Wine – The hero will reborn immediately after the death with 50% HP, and increase attack by 10% for 2 rounds
[ACTIVE] Lightning Storm – Deals 145% damage to all enemies, increases the attack by 35% for 1 round. If the enemy is a Priest, there is a 50% chance to silence them for 1 round.
[Passive] Silent Scepter – Ordinary attack hits have 45% potential to silence the enemy for 1 round. If the enemy is a priest, an extra 35% damage will be inflicted.
[Passive] Astral Spirit – Increases skill damage by 30%, HP by 20%
[Passive] Runaway Current – Change normal attack to deal 100% damage to random 2 enemies
[ACTIVE] Earth Ring – Deals 125% damage to all enemies, and heals all our heroes (60% attack) HP
[Passive] Initiation – Increases HP by 25%, attack by 25%
[Passive] Rock Burst – When damaged, reduces all enemie’s armor by 25% for 2 rounds
[Passive] Earth Tear – Whenever our hero dies, gains (55% attack) HP
[ACTIVE] Dragon-Slayer Arrow – Deals 215% damage to an enemy and the two enemies to its rear, and cause the enemy to bleed for 2 rounds, dealing 95% damage per round.
[Passive] Dragon-Squama Bow – Increases attack by 30%, critical by 20%
[Passive] Great Trauma – Every attack, if critical, the enemy bleeds for 2 rounds, dealing 225% damage per round.
[Passive] Keeneyed – Whenever an enemy dies, increases the hero’s critical by 40% (stackable)